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Why Clementine from Telltale's The Walking Dead is still one of my favorite characters - pagewilovents1972

Why Clementine tree from Telltale's The Walking Dead is still one of my favorite characters

The Walking Dead: The Final Season
(Image credit entry: Skybound Games)

 "I'm worried, Lee." These are the confiding words a very young Clementine says in a dream sequence in The Walking Dead: The Final Season. This dream manifests when everything is so iffy, as Clementine is about to face a dangerous plac with such responsibility resting on her shoulders. It's graspable, then, that her unconscious mind would retreat back to where information technology all began, and seek out the reassurances and console of her late shielde and adopted tutelary, Lee. Having recently decided to rematch through the series in its entirety for yet another sentence, this scene serves as a reminder of honourable how effectively Telltale's The Walking Noncurrent makes US care deeply all but Clementine and the relationships she forms.

As you can probably gather, anticipate us to induce into series spoilers of Telltale's The Walking Dead from here on out.

As the setting of this imaginary conversation harkens back to a key consequence in the opening season of the series, it pushes me to reflect on everything I've been through with Clementine so far. It's not often that you stick to follow a theatrical role's journey crosswise foursome games, and experience first-class honours degree-hand how each experience changes and shapes the person they get on. I've seen Clementine grow up in an incredibly granular world, face unimaginable tragedy and horror, and go through many, many a difficult situations. Through information technology all, she continues to push on and subsist – she always preserves and, done unfortunate lot, shows a force well beyond her years. As I replay her story from start to finish in quick succession, I'm again emotionally invested with, and altogether the more certain that Clementine will firmly remain one of my favorite characters of all-time.

Strong bonds

The Walking Dead: The Final Season

(Image credit: Skybound Games)

Regardless how some multiplication I play through each and every episode of The Walking Unanimated, the same moments continue to make me cry my eye out, feel a sense of trepidation and fateful, or wince when in that respect's a particularly sanguinary or painful situation. When I do eventually get hold of the conclusion to Clementine's story again in the The Walking Dead: The Telltale Definitive Series collection, it also still takes me at least a week to get well the bittersweet flimflam that the end of something can bring. Afterwards, I found myself thinking about why I, and so galore others, obtain it so affecting.

Since The Walking Dead is a story-driven experience that hinges on the choices you pee-pee, you're directly mired in how each condition and scenario unfolds. With every dialogue choice and action you opt, it becomes increasingly easy to immerse yourself in the story and feel the likes of you suffer a grown percentage to dally in its direction. The zombie-infested reality of Clementine tree's world-wide is full of difficult situations with some virtuously ambiguous choices to get to. After all, when societal rules seemingly no more apply, people can sometimes act in selfish, and even vicious, ways in the name of natural selection – it's this quality that makes it challenging to discern what alternative or response will conduce to the unexcelled outcome. These difficult choices also make you all the more invested in seeing how your decisiveness will affect those around you.

Clementine and the cast of characters you meet, though, are of run at the fondness of what makes this series so memorable and touring. In such a dangerous world, where you're just trying to survive from one twenty-four hours to the next, it's even more important to have mass at your English that you can trustingness. There's a great deal of interesting dynamics between the groups you encounter throughout each season, in particular when you're playacting as Clementine, who is often underestimated by those older than her. Everyone you conform to along the means is shaped by the unimaginable circumstances of this unrelenting environment, and they can often act in slipway that will catch you off guard or turned you, but it makes them rattling feel like flawed, multifarious individuals. While in that location is a lot of uncertainty, perfidy, and sadness, what really shines through are the earnest moments and calmer multiplication where the characters tush just appreciate each other's fellowship, and remember what it's like to live.

"Keep your hair short"

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The Walking Dead game

(Image credit: Skybound Games)

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The Walking Dead game

(Image citation: Skybound Games)

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The Walking Dead: Season Two

(Image credit: Skybound Games)

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The Walking Dead: Season Two

(Ikon credit: Skybound Games)

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The Walking Dead: A New Frontier

(Image credit: Skybound Games)

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The Walking Dead: The Final Season

(Image credit: Skybound Games)

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The Walking Dead: The Final Season

(Image credit: Skybound Games)

I've touch on greatly appreciate just how your role and relationship with Clementine changes passim each season of The Walking Dead, and how information technology allows you to see different sides of her. In the low gear season, you payoff along the role of Lee, who becomes Clem's caretaker. Throughout the episodes, Clementine learns by your example and takes connected plank some advice you give her, which weaves into the seasons that follow. As Lee, you become a real father surrogate, and information technology makes you really care about her well-being.

In mollify two, you then play as Clementine, who's nerve-racking to survive in a harsh universe without her protector. This is where Lee's teachings first come into practise, then it's left adequate to you to settle how she handles any situation she faces. Since I've already formed an attachment to Clementine tree in my function as Lee, I'm already greatly invested in sightedness her master any challenges and make it through. What I find near interesting is the position A New Frontier puts you in. In the third season, you play as ex-baseball musician Javier and follow him and his syndicate as they come caught up in the snake god eruption. You soon contact an older Clementine, who's tougher and not thusly quick to take you at your word because of her past experiences. Even though in this context, she's a unknown in relation to the main persona, as the player I readily confidence her sagacity and help her in any direction I can. Aft wholly, this is Clementine tree we're speaking about. Javier might not know her yet, but I do.

Everything comes brimfull circle in the final season. Instead of being the one who's existence radio-controlled and looked after, Clementine is now the peerless taking on Lee's role A a caretaker and guardian of AJ. Young and impressionable, AJ is e'er observation what you're doing –  non unlike the first season, this adds additional burden to not lone how you respond in conversation but how you choose to turn. Everything you do influences how He sees the world and those around him, which is a great province to take on at such a young age.

Direct all of Clementine's changing circumstances and roles, she continues to show good resiliency and strength, and you just can't help but go along to root for her. I often think about the first time I played Telltale's The Walk Dead, and how I changed over the course of six years as each subsequent season was discharged. I returned to Clementine's journey at different points in my biography, and in a lot of ways, I grew as a person right alongside her. Clem's character development and growth, and my part in shaping her story, really related to me to her journey in a way that not umpteen games have achieved so effectively since.

From the moment she first-class honours degree encounters Lee in her treehouse in season cardinal, to that heartfelt ambition conversation with him alongside a train in season four, I'll never forget the clock time I've spent with this serial publication and how much the characters in it have come to mean value to ME. "I jazz you're a survivor," Lee reassures her after she shares her worries in the final season. "The Clementine I know is gonna fix it. I really believe that." I couldn't have put IT better myself, Lee side.


A fan of all things zombies? If you're looking for something to register or bid, be sure to check out our pick of the best horror comics and first automaton games .

Heather Wald

I started out writing for the games section of a student-run website as an undergrad, and continued to write roughly games in my loose time during retail and temporary jobs for a number of years. Eventually, I earned an Mama in magazine journalism at Cardiff University, and soon after got my first formalized role in the manufacture as a calm editor for Stuff magazine. After writing about all things tech and games-related, I past did a brief stretch as a freelancer in front I landed my persona as a faculty writer Hera at GamesRadar+. Now I get to write features, previews, and reviews, and when I'm not doing that, you can normally find me lost in any ace of the Dragon Age or Mass Effect games, tucking into some other delightful independent, or imbibition far overly much tea for my own good.

Source: https://www.gamesradar.com/why-clementine-from-telltales-the-walking-dead-is-still-one-of-my-favorite-characters/

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